Build multiplayer in hours
not months

PlayServ handles sync, scaling, and backend systems through one Unity SDK. Deploy features in hours with zero infrastructure management.

PLAYERS PER ROOM

25000

  • 15MIN

    Hello-World ready

  • 25MS

    Low-latency response

  • <5MS

    Ultra-fast DB queries

  • 0$

    from start to 100 CCU

Built to last

Multiplayer shouldn’t stall your roadmap

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Fragmented Toolkits = Bloated Budgets

Networking here, backend there, analytics somewhere else – drive up costs and integration headaches.

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Enterprise Backends = Heavy & Slow

Built for corporations, not agile studios. Expensive, complex, and slow to launch.

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Generic Infra = Not Built for Games

Cloud tools aren’t optimized for multiplayer. Teams waste months reinventing core systems.

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Open-Source Servers = Hidden Costs

“Free” platforms require self-hosting, scaling, and constant maintenance — eating time and money.

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Outcomes

  • 01

    Focus on gameplay, not plumbing

  • 02

    Save months of dev time and reduce costs

  • 03

    Predictable delivery without multiplayer surprises

Instant setup

From Install
to Multiplayer in Minutes

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Define your data model

describe the objects and states your game needs.

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Install SDK

add the package, import, and you’re set.

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Subscribe for updates

hook into changes and keep everything synced.

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Client-Side Prediction

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State Replication

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Time-optimized Networking Stack

Proven Technology

Battle-Tested Knowledge

  • P50≤25MS

    Latency tested

  • P95≤50MS

    Region-pinned

Testimonials

Trusted by Gamedev Innovators

Miroslav Stefanskiy avatar

Miroslav Stefanskiy

CEO , Argument Agency

I know these guys well. They’re the kind of developers who actually get things done. Super sharp, reliable, and creative in solving complex tech challenges. Whatever they’re building, you can be sure it’s done with real craftsmanship and passion.

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FAQs

Questions? Look Here

No. Your data is always yours, and export is fully supported.

5-minute development

30 minutes to full coverage

5 second to start