Build multiplayer in hours
not months
PlayServ handles sync, scaling, and backend systems through one Unity SDK. Deploy features in hours with zero infrastructure management.
PLAYERS PER ROOM
25000
15MIN
Hello-World ready
25MS
Low-latency response
<5MS
Ultra-fast DB queries
0$
from start to 100 CCU
Built to last
Multiplayer shouldn’t stall
your roadmap
Fragmented Toolkits = Bloated Budgets
Networking here, backend there, analytics somewhere else – drive up costs and integration headaches.
Enterprise Backends = Heavy & Slow
Built for corporations, not agile studios. Expensive, complex, and slow to launch.
Generic Infra = Not Built for Games
Cloud tools aren’t optimized for multiplayer. Teams waste months reinventing core systems.
Open-Source Servers = Hidden Costs
“Free” platforms require self-hosting, scaling, and constant maintenance — eating time and money.
Outcomes
01
Focus on gameplay, not plumbing
02
Save months of dev time and reduce costs
03
Predictable delivery without multiplayer surprises
From Install
to Multiplayer in Minutes

Define your data model
describe the objects and states your game needs.

Install SDK
add the package, import, and you’re set.

Subscribe for updates
hook into changes and keep everything synced.
Client-Side Prediction
State Replication
Time-optimized Networking Stack
Battle-Tested Knowledge
P50≤25MS
Latency tested
P95≤50MS
Region-pinned
Trusted by
Gamedev Innovators

Miroslav Stefanskiy
CEO , Argument Agency
I know these guys well. They’re the kind of developers who actually get things done. Super sharp, reliable, and creative in solving complex tech challenges. Whatever they’re building, you can be sure it’s done with real craftsmanship and passion.
FAQs
Questions? Look Here
No. Your data is always yours, and export is fully supported.